MYCS

Designing digital tools for highly customizable furniture. MYCS is a modular furniture brand that allows customers to configure products to fit their space, style and needs. As a Product Designer, I worked on the digital experience behind that flexibility, from complex furniture configurators to the design system supporting the wider product ecosystem.

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client
[ MYCS]
role
[ Product Designer ]
time line
[ may 2020 - July 2020 ]
live project
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The Ask

Making customization feel simple

Furniture at MYCS could be customized across dimensions, colors, materials, modules and individual components. The challenge was to give customers this level of freedom without making the experience feel technical or overwhelming.

My role was to design intuitive configurator experiences that helped users understand their options, see the impact of their choices and confidently create a product that was truly their own

The Design

Complexity behind, simplicity in front

I designed and evolved configurators for different furniture systems, exploring how users could add, remove and customize individual elements while maintaining a clear understanding of the product as a whole.

The work covered interaction patterns, information hierarchy, product visualization, navigation and configuration states — always balancing flexibility with usability.

The goal was simple: let the complexity live in the system, not in the user experience.

Essa última frase eu manteria em destaque, porque resume muito bem o tipo de trabalho que você fazia.

Light up an industry by lighting up the room.

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The process

From shared ideas to scalable solutions

We used cross-functional workshops to explore new configurator concepts together. Product Designers, developers and Product Owners sketched ideas, shared them with the group and collectively selected the strongest directions to develop further.

From there, teams focused on different furniture configurators while staying closely aligned. Alongside designing configurator experiences, I helped build and maintain the design system, working with other designers to keep patterns and components consistent across products.

Because modular furniture comes with countless combinations, edge cases were part of the process — not the exception. We continuously tested new scenarios and evolved both the configurators and the design system as new needs emerged.

Ruggable is a household name in the world of interior furnishings.The idea behind Wallnut was to utilize their knowledge of home goods market and expertise as a leading online retailer to offer quality artworks to a similarly stylish and sophisticated audience at accessible prices.

Ruggable is a household name in the world of interior furnishings. The idea behind Wallnut was to utilize their knowledge of home goods market and expertise as a leading online retailer to offer
quality artworks to a similarly stylish and sophisticated audience at accessible prices.

The System

Building consistency at scale

Alongside the configurators, I contributed to the MYCS Design System, creating and refining reusable components, patterns and guidelines used across the digital product.

This helped establish a more consistent visual and interaction language while making it easier for designers and developers to build new experiences without solving the same problems repeatedly.

The design system was especially important for the configurators, where many different states and interactions needed to remain predictable across products.

The Takeaway

Designing freedom requires structure

Working on MYCS meant designing for a product where almost everything could change. Every additional customization option introduced another layer of complexity to the experience.

It reinforced an important principle in my work: flexibility doesn't have to feel complicated. With clear interaction patterns, strong hierarchy and a scalable design system, even highly configurable products can feel intuitive.

THE WORLD IS IRRATIONAL. DESIGN SHOULDN’T BE.

Making digital products clearer and easier to use.

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THE WORLD IS IRRATIONAL. DESIGN SHOULDN’T BE.

Making digital products clearer and easier to use.

image

THE WORLD IS IRRATIONAL. DESIGN SHOULDN’T BE.

Making digital products clearer and easier to use.

image

THE WORLD IS IRRATIONAL. DESIGN SHOULDN’T BE.

Making digital products clearer and easier to use.

image